
The cluster bomb can be detonated whenever you want, which means you can detonate it close to the ground for a tight impact, or high in the sky to split the bombs everywhere. The Thief is capable of launching an explosive shot to hit an area for high, focused damage, or a cluster bomb to hit a much wider area.

The bow is a surprisingly versatile weapon, but requires a lot of skill and planning to properly use. Let's take a look at what the Thief can actually do:įinally, the Thief can wield a bow.

There's a profession ability (not tied to which weapon you're using) called Roll For Initiative (ha!) that moves the Thief well away from his current position, while giving him an Initiative boost. Initiative regenerates at one point a second, which allows you to fight at a fairly consistent pace without letting you spam your strongest skills. Given the small maximum of Initiative, managing the resource is the main challenge with the class. Most Thief skills cost some amount of Initiative, with more potent abilities costing up to five, and none of the Thief's weapon abilities have a cooldown. Thieves have a maximum of ten Initiative. The Thief uses a resource called "initiative" in addition to mana.

Each weapon results in a very different feeling character - perhaps more varied than any other class I've had the opportunity to try to date. The Thief can equip any combination of guns, daggers, swords or a bow, and like all professions, the abilities at the Thief's disposal changes based on what you have equipped. I had a chance to try out the Thief myself last week, and the profession left a very strong impression. At PAX East next week, ArenaNet had planned to reveal the sixth profession, the Thief, but footage of the profession was leaked early this morning. Those who have been intimately following ArenaNet's ambitious MMO Guild Wars 2 will know that the studio has been slowly revealing the game's eight professions over the last year.
